India's engineering education platform
Computing and Emerging Technology

Augmented and Virtual Reality Admission Process

Programming, 3D graphics, game engines, spatial computing, interaction design, computer vision, sensors, audio and immersive development.

B.E./B.Tech, B.Sc., BCA, B.Voc, M.E./M.Tech, diploma, postgraduate diploma and certificate pathways

Follow course verification, application, entrance examination, counselling, document checks and final admission.

Augmented and Virtual Reality Admission Process

Step 1: Choose the qualification

Candidates should determine whether they need an engineering degree, application-oriented degree, vocational programme or short certification.

Step 2: Verify programme availability

AR/VR programme titles and industry collaborations can change. Applicants should confirm that the course is available for the current intake.

Step 3: Compare curricula

The programme should provide a reasonable balance of programming, graphics, interaction and immersive development.

Step 4: Check eligibility

Candidates should verify required subjects, marks, entrance examinations and lateral-entry provisions.

Step 5: Complete entrance registration

B.Tech applicants may need JEE Main, a state entrance examination, CUET or a university test.

Step 6: Apply to the institution or counselling authority

Entrance-exam and college applications may be separate.

Step 7: Attend aptitude, portfolio or interview rounds

Selected design- or media-oriented programmes may assess visual, creative or communication abilities.

Step 8: Complete counselling and document verification

Seats may be allocated using rank, merit, preferences, category and availability.

Step 9: Pay fees and confirm admission

Candidates should read the full fee and refund conditions.

Merit-Based Admission

BCA, BSc, B.Voc and diploma programmes may use Class 12 merit. Some private B.Tech institutions also offer merit-based admission where permitted.

Merit-based admission does not eliminate the need to verify programme recognition and facilities.

Entrance-Based Admission

Depending on the degree, admission may use:

  • JEE Main;
  • JEE Advanced for relevant IIT routes;
  • state engineering examinations;
  • CUET UG;
  • university-level tests;
  • CUCET or another institutional examination;
  • GATE;
  • portfolio assessment; or
  • interviews.

No single examination is compulsory for every AR and VR course.

Lateral Entry

Selected B.Tech programmes offer three-year lateral entry to eligible diploma or BSc holders.

Common conditions may include:

  • relevant engineering diploma;
  • required minimum marks;
  • BSc with Mathematics at Class 12;
  • university entrance examination; and
  • availability of seats.

Questions to Ask Before Admission

Candidates should ask:

  1. What exact degree will be awarded?
  2. Is the programme standalone AR/VR or CSE with AR/VR?
  3. Is the course active for the current intake?
  4. Which university awards the degree?
  5. Are core computer-science subjects included?
  6. Which game engines are taught?
  7. How much programming is required?
  8. Are AR and VR headsets available?
  9. How many students share each headset?
  10. Are motion tracking and haptic devices available?
  11. Are 3D modelling and animation taught?
  12. Is spatial computing covered?
  13. Are ergonomics and accessibility included?
  14. Are internships compulsory?
  15. What AR/VR-specific jobs were offered?
  16. Were placement packages branch-specific or university-wide?
  17. What is the full fee?
  18. Are device, software and laboratory charges additional?
  19. Can students publish applications developed during the course?
  20. What happens if an industry partner changes?

Continue your Augmented and Virtual Reality research

Course at a Glance

  • Course AreaComputing and Emerging Technology
  • Study PathwaysB.E./B.Tech, B.Sc., BCA, B.Voc, M.E./M.Tech, diploma, postgraduate diploma and certificate pathways
  • Primary FocusProgramming, 3D graphics, game engines, spatial computing, interaction design, computer vision, sensors, audio and immersive development.

More Augmented and Virtual Reality Sections